My notes on: https://jenson.org/games/ which I found via: https://youtu.be/1fZTOjd_bOQ?si=kCGSE2uNczIJjiQ- Alan Kay quote is hard to understand until an insight from a user test “changed my perspective”. First learning (on the surface, we go deeper and beyond it) pretty soon: Games have the ability to force situations, such as running into a canyon and having nowhere to go but up a ladder. Apps on the other hand, usually have the opposite, offering a broad toolkit of choices. Games, I thought, can exploit narrative to force situations which made their life easier. However this does not mean that games have it easy, on the contrary most games fail: You have to design a great game to get people to have the confidence that practicing is worthwhile. And we start going deeper right away now: Raph convinced me to forgo any quick and easy ‘cookbook of tricks’ approach to this problem and go deeper and understand better how games are built, from the bottom up First bit of wisdom: M...